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[Android] Final Fantasy III v1.0.1

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[Android] Final Fantasy III v1.0.1 Empty [Android] Final Fantasy III v1.0.1

Post by DonFixyboys* Tue Aug 21, 2012 11:56 pm

FINAL FANTASY III - SQUARE ENIX

[Android] Final Fantasy III v1.0.1 Final-Fantasy-III_iPad-Release_s1-550x374 [Android] Final Fantasy III v1.0.1 Images?q=tbn:ANd9GcR86929-T6x6dlv4yccnUJA5kN9_TT_mv_eR08g8AXjT6_fFPN_UKFzwzFe7A
[Android] Final Fantasy III v1.0.1 Final1
[Android] Final Fantasy III v1.0.1 567050-final-fantasy-iii-android-screenshot-party-won-the-battle

First released in 1990, Final Fantasy III was the first title in the Final Fantasy series to become a million-seller, establishing once and for all that Square Enix's classic RPG saga was here to stay.
The full 3D remake released in 2006 duplicated the original's success, selling over a million copies worldwide.

Final Fantasy III was a hallmark of innovation for the entire series, from the job system that lets characters change classes at any time to the ability to summon powerful creatures such as Shiva and Bahamut.

When darkness falls and the land is robbed of light, four youths are chosen by the crystals to set forth on a journey to save the world.

Game Features
- New and improved 3D visuals and story sequences only for Android
- Smooth, intuitive touch-panel controls specifically tailored to Square Enix's smartphone RPGs
- Quicker browsing through the monster bestiary and other game records
- New visual designs for the Job Mastery Cards

Instructions:
1. Copy 3 Files di xxx TB.rar ke '/sdcard/TitaniumBackup/' folder
2. Restore 'App + Data' pake Titanium Backup
3. Copy 'com.square_enix.android_googleplay.FFIII_GP' Folder ke 'Sdcard/Android/Obb' Jika folder tersebut tidak tersedia maka buat folder baru
4. Buka Lucky Patcher, cari game Final Fantasy III
5. Klik Remove License Verification -> Auto Mode
6. Jalankan game nya

More Info :

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[Android] Final Fantasy III v1.0.1 Empty [HOW-TO] Cheat on Final Fantasy III Android Game

Post by DonFixyboys* Wed Aug 22, 2012 12:08 am

Requirements :
- ROOT Device & USB Debugging Enabled
- GameCIH2
- Final Fantasy III Installed

1. MAX GIL - BELI SEGALANYA !
1. Buka GameCIH -> Masuk ke game

2. Scan -> Input Numbers -> 'Masukkan angka sesuai Gil anda di game saat ini (Contoh: 3213)'

3. Done & Search

4. Temukan address yang berinisial '80A1XXXX' (4 Byte) - Biasanya address tersebut adalah '80a174c8'

5. Ubah address tersebut -> Sesuai GIL yang anda inginkan

2. LEVELING CEPAT
1. Buka app GameCIH / Reset jika GameCIH sudah 'on background' -> Masuk ke Game

2. Scan -> Input Numbers -> 'Masukkan angka sesuai EXP anda saat ini pilih character yang ingin diubah (Contoh: Luneth / 4126 Exp)

3. Done & Search -> 4126

4. Temukan address sampai tinggal sedikit yang berinisial '80A1XXXX' (4 Byte) -> Biasanya address tersebut adalah :
Luneth = 80a15bfc / Arc = 80a15ef4 / Refia = 80a161ec / Ingus = 80a164e4

5. Ubah address tersebut sesuai EXP yang anda inginkan max level (Level 99) = 999999+ Exp

3. JOB QUICK LEVEL / HIT++
1. Buka app GameCIH / Reset jika GameCIH sudah 'on background' -> Masuk ke Game

2. Scan -> Low Level Analysis -> Tunggu sampai searching selesai -> Input Numbers -> (Contoh: 1) -> Setelah dapat banyak address -> Main ke game lalu leveling sampai Job Level character yang diinginkan naik -> Lalu scan '2' dan seterusnya sampai address tinggal dikit

3. Address berinisial '80A1XXXX' -> Setelah dapat ubah address tersebut (Byte) -> Ubah angka 1 ~ 99 sesuai level yang diinginkan

- Job Level berguna untuk meningkatkan damage dan potensial hit (Contoh attack 21 Hit) didalam battle
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[Android] Final Fantasy III v1.0.1 Empty GAME WALKTHROUGH

Post by DonFixyboys* Wed Aug 22, 2012 12:12 am

Complete Walkthrough (Recommended) :
http://www.gamefaqs.com/ds/924897-final-fantasy-iii/faqs/45259

JOB
-----

----------------
Freelancer [FRL]
----------------

How to obtain: You start with this job at the beginning of the game
Weapons: A wide range, but specializes in none
Recommended Position: Front
Recommended Weapons: None
Abilities: Level 1 Black & White Magic

I would NOT recommend this weapon for trying to get through the game
at all. Once other jobs become available I suggest you leave this job
behind and find one more worth your time. Freelancers use a wide variety
of weapons, but yet specialize in none of these weapons.

---------------
Black Mage [BM]
---------------

How to obtain: After you obtain the power of Water from the Water
Crystal near the beginning of the game.
Weapons: Staves, bows
Recommended Position: Back
Recommended Weapons: None
Abilities: Level 1-7 Black Magic

It's a good idea to have a Black Mage in your party if you're one of
those who likes to attack with magic and find the enemies weakness
and lay down a few extra hit points. Since you will mostly be bruting
out magic with this job, it's a good idea to keep it in the back row.

---------------
White Mage [WM]
---------------

How to obtain: After you obtain the power of Water from the Water
Crystal near the beginning of the game.
Weapons: Staves
Recommended Position: Back
Recommended Weapons: None
Abilities: Level 1-7 White Magic

I highly recommend having this job or a Red Mage if you don't take
this one. If you don't have a White Mage in your party or replaced
by a Red Mage, you most likely will be dying a lot. It's a good idea
to have this job in the back as you won't be attacking physically
more than half of the time.

------------
Warrior [WR]
------------

How to obtain: After you obtain the power of Water from the Water
Crystal near the beginning of the game.
Weapons: Knives, swords, bows, axes
Recommended Position: Front
Recommended Weapons: Swords
Abilities: Advance - Increase attack and lower defense

It's a good idea to have a Warrior in your party near the beginning
of the game, as their Melee attack power will surely aid you in
some of the early enemies and bosses.

-------------
Red Mage [RM]
-------------

How to obtain: After you obtain the power of Water from the Water
Crystal near the beginning of the game.
Weapons: Knives, swords, staves, bows
Recommended Position: Front
Recommended Weapons: Swords
Abilities: Level 1-5 Black & White Magic

When I started the game, I used a Red Mage, and it served me quite
well. I was able to keep my party healed properly and as long as
level him up enough, you should be able to have enough magic to
satisfy your needs.

---------
Monk [MK]
---------

How to obtain: After you obtain the power of Water from the Water
Crystal near the beginning of the game.
Weapons: Claws
Recommended Position: Front
Recommended Weapons: Bare Hands
Abilities: Retaliate - Counterattack when attacked

I didn't use a Monk, but it IGN recommends that you do. Sometimes
it may be good to use Claws for a Monk, but with their bare hands
the Monks are capable of lying down multiple hits and do massive
amounts of damage later on. If you train a Monk right, by the time
you hit the high levels, you'll be doing 3000-7000 damage.

----------
Thief [TF]
----------

How to obtain: After you get the power of Fire from the Fire
Crystal from the Dwarven Islands.
Weapons: Knives, throw
Recommended Position: Front
Recommended Weapons: Knives
Abilities: Steal - Pilfer items from enemies - Flee - Escape from
fights with better chance

If you have a Thief in your team, I suggest putting him first in
the order of your characters because if you come across a locked
door your thief abilities will allow you to unlock it. You can
lay down quite a few multiple hits with a thief. It's a real good
job to have at the beginning of the game, but becomes insufficient
near the end.

-----------
Knight [KG]
-----------

How to obtain: After you get the power of Fire from the Fire
Crystal on the Dwarven Islands.
Weapons: Swords
Recommended Position: Front
Recommended Weapons: Swords
Abilities: Defend - Increase Defense - Level 1 White Magic

When this job became available I switched my Warrior to it. It's
definitely a better Melee attacker than the Warrior, unless you've
already ubered your Warrior. As you may have noticed, the Knights
have a very limited range of weapons, scaled down to only swords.

-----------
Ranger [RG]
-----------

How to obtain: After you get the power of Fire from the Fire
Crystal on the Dwarven Islands.
Weapons: Bows, throw
Recommended Position: Back
Recommended Weapons: Bows
Abilities: Barrage - Make 4 attacks on random enemies but have
less attack than normal on each attack.

The reason that I chose that it would be best for this job to
be in the back row was because they are long-range attackers.
And as you probably know by now, if you attack from a long range,
the attack power will be the same back and front.

------------
Scholar [SR]
------------

How to obtain: After you obtain the power of Fire from the Fire
Crystal from the Dwarven Islands.
Weapons: Books/Tomes
Recommended Position: Either
Recommended Weapons: Books/Tomes
Abilities: Study - Reveal enemy weaknesses and health - Level 1-3
Black & White Magic

I wouldn't recommend a Scholar. They really won't help you much,
and considering that you can get the spell Libra, study won't be
of much use to you. The Magic is weak, so really isn't too helpful,
especially later in the game. I wouldn't recommend a Scholar.

--------------
Geomancer [GM]
--------------

How to obtain: After you obtain the power of Fire from the Fire
Crystal from the Dwarven Islands.
Weapons: Bells
Recommended Position: Back
Recommended Weapons: Bells
Abilities: Terrain - Use the natural surroundings to deal major
damage as you level farther up.

The Geomancer is by far one of the best jobs. The Bells may have
uber attack power, but you'll be using terrain most of the time.
It is definitely a good ability. If you get lucky, you may even
draw out the power of Shadowflare, one of the terrain moves. I
dealt over 4000 damage to Kraken with one hit whenever mine drew
out Shadowflare for the first time. Terrain will do the same
damage, front and back, almost like Magic, that's why I suggest
putting the Geomancer in back.

-------------
Dragoon [DGN]
-------------

How to obtain: After receiving the power of Wind from the Wind
Crystal.
Weapons: Lances/Spears
Recommended Position: Front
Recommended Weapons: Lances/Spears
Abilities: Jump - Leap high into the air and then come down the
next turn, dealing massive damage. Invincible while in air.

I used a Dragoon, and thought it was one of the best classes.
Once you get some of the better Lances, which all of them are
pretty awesome to begin with, you'll be pwning all of the enemies.
The Dragon Lance is absolutely uber. Once you start coming across
flying enemies, and the boss Bahamut if you choose to fight him,
you will certainly be grateful if you take a Dragoon.

-----------
Viking [VK]
-----------

How to obtain: After receiving the power of Wind from the Wind
Crystal.
Weapons: Hammers, Axes
Recommended Position: Front
Recommended Weapons: None
Abilities: Provoke - Give enemy higher chance of attacking the
Viking, lowering the enemy's defense.

I didn't use a Viking, as they were so slow. I don't know much
about the Vikings, but they are supposed to do quite some melee
damage as far as I know.

----------------
Dark Knight [DK]
----------------

How to obtain: After receiving the power of Wind from the Wind
Crystal.
Weapons: Swords, Dark Blades
Recommended Position: Front
Recommended Weapons: Dark Blades
Abilities: Souleater - Sacrifice HP to attack every enemy

I used a Dark Knight for quite some time when it became available.
I switched my Knight to a Dark Knight actually. A Dark Knight is the only
job that can equip Dark Blades besides Ninjas.

-----------
Evoker [EK]
-----------

How to obtain: After receiving the power of Wind from the Wind
Crystal.
Weapons: Staves
Recommended Position: Back
Recommended Weapons: Staves
Abilities: Summon - Summon a mythical beast to attack

An Evoker is sort of like a short-term Summoner. They can't Summon all
types of creatures available. There are Black Summons, White Summons,
and High Summons. Evokers are capable of making White and Black
Summons. White Summons are sort of like White Magic, and the same way
with Black Summons and Black Magic. More about High Summons later.

----------
Bard [BRD]
----------

How to obtain: After receiving the power of Earth from the Earth
Crystal in the Ancient Maze.
Weapons: Knives, Harps
Recommended Position: Either
Recommended Weapons: Harp
Abilities: Sing - Play harp to cause certain status ailments to enemies

I haven't had much experience with Bards, but they have low defense.
Their sing ability can come in handy some times, but you most likely
won't need a Bard on your team at all.

---------------
Black Belt [BB]
---------------

How to obtain: After receiving the power of Earth from the Earth
Crystal in the Ancient Maze.
Weapons: Claws
Recommended Position: Front
Recommended Weapons: Bare Hands
Abilities: Boost - Increase attack of next turn

This is an upgraded version of Monk, if you haven't already
gotten your Monk at too high of a Job Level, then I suggest
changing to this job when it becomes available(if you had a Monk
to begin with). A Black Belt has extremely high physical attack
when using its Bare Hands. It can do easily 9999 damage when at
a high level.

-----------
Devout [DV]
-----------

How to obtain: After receiving the power of Earth from the Earth
Crystal in the Ancient Maze.
Weapons: Staves
Recommended Position: Back
Recommended Weapons: Staves
Abilities: Cast all White Magic

The Devout has a higher Magic Point average than the White Mage,
and if you are one of those people who like to keep in tip top
shape, then the Devout is for you.

----------
Magus [MG]
----------

How to obtain: After receiving the power of Earth from the Earth
Crystal in the Ancient Maze.
Weapons: Staves
Recommended Position: Back
Recommended Weapons: Staves
Abilities: Cast all Black Magic

The Magus also has a higher Magic Point average than the Black
Mage, just like the Devout and White Mage. If you like to go
all out on offensive magic and hit those weak points, this
job is for you.

-------------
Summoner [SM]
-------------

How to obtain: After receiving the power of Earth from the Earth
Crystal in the Ancient Maze.
Weapons: Staves
Recommended Position: Back
Recommended Weapons: Staves
Abilities: Summon - Summon a mythical beast to aid party

The Summoner is a juiced-up version of the Evoker by far.
You will mostly be Summoning with this job if you choose it
so get ready to get to the back. As a Summoner, you can now
perform High Summons, stronger than Black and White Summons.
A High Summon can be like White Magic, or amped-up Black
Magic. Take for example Bahamut's High Summon, Megaflare.
It's a pretty amped-up version of Firaga.

---------
Sage [SG]
---------

How to obtain: After receiving the power of Earth from the Earth
Crystal in the Ancient Maze.
Weapons: Staves
Recommended Position: Back
Recommended Weapons: Staves
Abilities: Summon, Black Magic, and White Magic.

Sort of an upgrade from Red Mage. You have a wider range of
Magic Points for sure. Too bad that the Melee attack power
was drained. Only Summoners can use High Summons, so you will
not be able to perform High Summons. Depending on what body
armor you are wearing you will perform either a white or black
Summon. If you wear a Black Robe you will perform a Black Summon
and if you wear a White Robe you will perform a White Summon.

Credit to : http://faqs.ign.com/articles/854/854505p1.html

RECOMMENDED JOB :
Luneth = Freelancer -> Warrior -> Knight -> Dark Knight
Arc = Freelancer -> Black Mage -> Scholar (Optional) -> Magus
Refia = Freelancer -> Thieves -> White Mage (Optional) -> Ninja
Ingus = Freelancer -> Warrior (Optional) -> Red Mage -> Ranger -> Devout

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